Currently working on a simple Qt5 player for tracked music based on libopenmpt...
Right now it only plays the first track in the playlist, but soon enough it will advance the track once the end of one is reached. I also plan on including a shuffle functionality, because that's how I mostly listen to music.
And yes, it will be open source.
Another update: the playlist can now be hidden. It does so with a nice animation thanks to the QPropertyAnimation class!
Yet another update on 🦊📦: a volume slider!
Implementing this was way easier than I initially thought, just needed to multiply the samples with a value between 0 and 1...
@nilsding dare you to style this like mac os panther itunes
@dogo what does that look like?
@nilsding this beautiful lil monstrosity
@dogo oh the volume slider under the playback buttons would work nicely!
@dogo but yeah, i might aim for something similar to that in one future release -- that interface was super simple and easy to use (which I really miss from most players available today)
@nilsding how are you doing content loading? no internal library feature im guessing, just straight up file browsing?
@dogo for now, yep. just drag and drop your mods in there and click play!
I implemented some basic playlist saving/loading though, so there's that.
@nilsding i really prefer library based players but this is cute still!
@nilsding omg miniplayers can be so cute!!!!!
@dogo eh, it basically just hides the playlist like this :P
@nilsding zune did this adorable lil miniplayer style that gave you visual stuff and direct access to your entire now playing list (if you click on any of the queue'd titles it switches to a list view of everything)
@nilsding why not do the album art?
@nilsding oh wait, tracker files
ok if u do make a visualization, perhaps best to keep it pretty passive. no distracting and all
@nilsding you couuld pull this off in a way
zune's default view had something like an equalizer along the bottom edge of its ui but it was heavily blurred, so it was nondistracting
@dogo i already played around with some form of visualisation, and maybe the individual channel velocities would work nicely there
of course the end result would not be using normal widgets but something custom rendered on a canvas or something
@nilsding ive no idea what velocity would entail in this situation tbh, music be outside of my realm too
@dogo basically just the value of the volume column, not the amplitude which you're actually hearing
@nilsding oh so kinda like, before it passes thru volume control
@dogo that too!
but mostly: individual samples can be either quiet or loud, and this does not take that in consideration
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